Interface FeatureLayersMinimap

Generated

from protobuf message SC2APIProtocol.FeatureLayersMinimap

interface FeatureLayersMinimap {
    alerts?: any;
    buildable?: any;
    camera?: any;
    creep?: any;
    heightMap?: any;
    pathable?: any;
    playerId?: any;
    playerRelative?: any;
    selected?: any;
    unitType?: any;
    visibilityMap?: any;
}

Properties

alerts?: any

Generated

from protobuf field: optional SC2APIProtocol.ImageData alerts = 9;

buildable?: any

Generated

from protobuf field: optional SC2APIProtocol.ImageData buildable = 10;

camera?: any

Generated

from protobuf field: optional SC2APIProtocol.ImageData camera = 4;

creep?: any

Generated

from protobuf field: optional SC2APIProtocol.ImageData creep = 3;

heightMap?: any

Generated

from protobuf field: optional SC2APIProtocol.ImageData height_map = 1;

pathable?: any

Generated

from protobuf field: optional SC2APIProtocol.ImageData pathable = 11;

playerId?: any

Generated

from protobuf field: optional SC2APIProtocol.ImageData player_id = 5;

playerRelative?: any

Generated

from protobuf field: optional SC2APIProtocol.ImageData player_relative = 6;

selected?: any

Generated

from protobuf field: optional SC2APIProtocol.ImageData selected = 7;

unitType?: any

Cheat layers, enable with SpatialCameraSetup.allow_cheating_layers.

Generated

from protobuf field: optional SC2APIProtocol.ImageData unit_type = 8;

visibilityMap?: any

Generated

from protobuf field: optional SC2APIProtocol.ImageData visibility_map = 2;

Generated using TypeDoc