Generated

from protobuf message SC2APIProtocol.LocalMap

interface LocalMap {
    mapData?: Uint8Array;
    mapPath?: string;
}

Properties

Properties

mapData?: Uint8Array

Generated

from protobuf field: optional bytes map_data = 7;

mapPath?: string

A map can be specified either by a file path or the data of the .SC2Map file. If you provide both, it will play the game using map_data and store map_path into the replay. (260 character max)

Generated

from protobuf field: optional string map_path = 1;

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