Optional
mapfrom protobuf field: optional bytes map_data = 7;
Optional
mapA map can be specified either by a file path or the data of the .SC2Map file. If you provide both, it will play the game using map_data and store map_path into the replay. (260 character max)
from protobuf field: optional string map_path = 1;
Generated using TypeDoc
Generated
from protobuf message SC2APIProtocol.LocalMap