Generated

from protobuf message SC2APIProtocol.PlayerInfo

interface PlayerInfo {
    aiBuild?: AIBuild;
    difficulty?: Difficulty;
    playerId?: number;
    playerName?: string;
    raceActual?: any;
    raceRequested?: any;
    type?: PlayerType;
}

Properties

aiBuild?: AIBuild

Generated

from protobuf field: optional SC2APIProtocol.AIBuild ai_build = 7;

difficulty?: Difficulty

Generated

from protobuf field: optional SC2APIProtocol.Difficulty difficulty = 5;

playerId?: number

Identifier that will be used to reference this player. SC2 will always assign playerIds starting from 1 in standard Melee maps. This may not be true in custom maps.

Generated

from protobuf field: optional uint32 player_id = 1;

playerName?: string

Generated

from protobuf field: optional string player_name = 6;

raceActual?: any

Generated

from protobuf field: optional SC2APIProtocol.Race race_actual = 4;

raceRequested?: any

Generated

from protobuf field: optional SC2APIProtocol.Race race_requested = 3;

type?: PlayerType

Generated

from protobuf field: optional SC2APIProtocol.PlayerType type = 2;

Generated using TypeDoc