Optional
aifrom protobuf field: optional SC2APIProtocol.AIBuild ai_build = 7;
Optional
difficultyfrom protobuf field: optional SC2APIProtocol.Difficulty difficulty = 5;
Optional
playerIdentifier that will be used to reference this player. SC2 will always assign playerIds starting from 1 in standard Melee maps. This may not be true in custom maps.
from protobuf field: optional uint32 player_id = 1;
Optional
playerfrom protobuf field: optional string player_name = 6;
Optional
racefrom protobuf field: optional SC2APIProtocol.Race race_actual = 4;
Optional
racefrom protobuf field: optional SC2APIProtocol.Race race_requested = 3;
Optional
typefrom protobuf field: optional SC2APIProtocol.PlayerType type = 2;
Generated using TypeDoc
Generated
from protobuf message SC2APIProtocol.PlayerInfo