Optional
clientfrom protobuf field: repeated SC2APIProtocol.PortSet client_ports = 5;
Optional
hostfrom protobuf field: optional string host_ip = 8;
Optional
optionsfrom protobuf field: optional SC2APIProtocol.InterfaceOptions options = 3;
from protobuf field: SC2APIProtocol.Race race = 1;
from protobuf field: uint32 observed_player_id = 2;
from protobuf oneof: participation
Optional
playerfrom protobuf field: optional string player_name = 7;
Optional
serverfrom protobuf field: optional SC2APIProtocol.PortSet server_ports = 4;
Optional
sharedCurrently only a singe client is supported.
from protobuf field: optional int32 shared_port = 6;
Generated using TypeDoc
If successful, puts the game into the status: in_game. Will be able to request actions, observations and step the game.
Generated
from protobuf message SC2APIProtocol.RequestJoinGame