Generated

from protobuf message SC2APIProtocol.ResponseStep

interface ResponseStep {
    simulationLoop?: number;
}

Properties

Properties

simulationLoop?: number

Max simulation_loop is (1<<19) before "end of time" will occur The "end of time" is classified as the maximum number of game loops or absolute game time representable as a positive fixed point number. When we reach the "end of time", permanently pause the game and end the game for all.

Generated

from protobuf field: optional uint32 simulation_loop = 1;

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