Optional
collectedSum of minerals collected by the player.
from protobuf field: optional float collected_minerals = 7;
Optional
collectedSum of vespene collected by the player.
from protobuf field: optional float collected_vespene = 8;
Optional
collectionEstimated income of minerals over the next minute based on the players current income. The unit is minerals per minute.
from protobuf field: optional float collection_rate_minerals = 9;
Optional
collectionEstimated income of vespene over the next minute based on the players current income. The unit is vespene per minute.
from protobuf field: optional float collection_rate_vespene = 10;
Optional
currentRecent raw APM.
from protobuf field: optional float current_apm = 27;
Optional
currentRecent effective APM.
from protobuf field: optional float current_effective_apm = 28;
Optional
foodSum of food, or supply, utilized in the categories above.
from protobuf field: optional SC2APIProtocol.CategoryScoreDetails food_used = 13;
Optional
friendlySum of the lost minerals via destroying the players own units/buildings.
from protobuf field: optional SC2APIProtocol.CategoryScoreDetails friendly_fire_minerals = 18;
Optional
friendlySum of the lost vespene via destroying the players own units/buildings.
from protobuf field: optional SC2APIProtocol.CategoryScoreDetails friendly_fire_vespene = 19;
Optional
idleSum of time any available structure able to produce a unit is not. The time stacks, as in, three idle barracks will increase idle_production_time three times quicker than just one.
from protobuf field: optional float idle_production_time = 1;
Optional
idleSum of time any worker is not mining. Note a worker building is not idle and three idle workers will increase this value three times quicker than just one.
from protobuf field: optional float idle_worker_time = 2;
Optional
killedSum of enemies catagories destroyed in minerals.
from protobuf field: optional SC2APIProtocol.CategoryScoreDetails killed_minerals = 14;
Optional
killedSum of minerals and vespene of structures, belonging to the opponent, that the player has destroyed.
from protobuf field: optional float killed_value_structures = 6;
Optional
killedSum of minerals and vespene of units, belonging to the opponent, that the player has destroyed.
from protobuf field: optional float killed_value_units = 5;
Optional
killedSum of enemies catagories destroyed in vespene.
from protobuf field: optional SC2APIProtocol.CategoryScoreDetails killed_vespene = 15;
Optional
lostSum of lost minerals for the player in each category.
from protobuf field: optional SC2APIProtocol.CategoryScoreDetails lost_minerals = 16;
Optional
lostSum of lost vespene for the player in each category.
from protobuf field: optional SC2APIProtocol.CategoryScoreDetails lost_vespene = 17;
Optional
spentSum of spent minerals at the moment it is spent. For example, this number is incremented by 50 the moment an scv is queued in a command center. It is decremented by 50 if that unit is canceled.
from protobuf field: optional float spent_minerals = 11;
Optional
spentSum of spent vespene at the moment it is spent. For example, this number is incremented by 50 when a reaper is queued but decremented by 50 if it is canceled.
from protobuf field: optional float spent_vespene = 12;
Optional
totalSum of damage dealt to the player's opponent for each category.
from protobuf field: optional SC2APIProtocol.VitalScoreDetails total_damage_dealt = 24;
Optional
totalSum of damage taken by the player for each category.
from protobuf field: optional SC2APIProtocol.VitalScoreDetails total_damage_taken = 25;
Optional
totalSum of health healed by the player. Note that technology can be healed (by queens) or repaired (by SCVs).
from protobuf field: optional SC2APIProtocol.VitalScoreDetails total_healed = 26;
Optional
totalSum of used minerals throughout the entire game for each category. Unlike used_minerals, this value is never decremented.
from protobuf field: optional SC2APIProtocol.CategoryScoreDetails total_used_minerals = 22;
Optional
totalSum of used vespene throughout the entire game for each category. Unlike used_vespene, this value is never decremented.
from protobuf field: optional SC2APIProtocol.CategoryScoreDetails total_used_vespene = 23;
Optional
totalSum of minerals and vespene spent on completed structures.
from protobuf field: optional float total_value_structures = 4;
Optional
totalSum of minerals and vespene spent on completed units.
from protobuf field: optional float total_value_units = 3;
Optional
usedSum of used minerals for the player in each category for each existing unit or upgrade. Therefore if a unit died worth 50 minerals this number will be decremented by 50.
from protobuf field: optional SC2APIProtocol.CategoryScoreDetails used_minerals = 20;
Optional
usedSum of used vespene for the player in each category. Therefore if a unit died worth 50 vespene this number will be decremented by 50.
from protobuf field: optional SC2APIProtocol.CategoryScoreDetails used_vespene = 21;
Generated using TypeDoc
Generated
from protobuf message SC2APIProtocol.ScoreDetails