Optional
attacksfrom protobuf field: optional uint32 attacks = 4;
Optional
damagefrom protobuf field: optional float damage = 2;
from protobuf field: repeated SC2APIProtocol.DamageBonus damage_bonus = 3;
Optional
rangefrom protobuf field: optional float range = 5;
Optional
speedfrom protobuf field: optional float speed = 6;
Optional
typefrom protobuf field: optional SC2APIProtocol.Weapon.TargetType type = 1;
Generated using TypeDoc
Generated
from protobuf message SC2APIProtocol.Weapon