from protobuf field: repeated SC2APIProtocol.AvailableAbility abilities = 3;
from protobuf field: repeated SC2APIProtocol.Alert alerts = 10;
Optional
featurefrom protobuf field: optional SC2APIProtocol.ObservationFeatureLayer feature_layer_data = 6;
Optional
gamefrom protobuf field: optional uint32 game_loop = 9;
Optional
playerfrom protobuf field: optional SC2APIProtocol.PlayerCommon player_common = 1;
Optional
rawfrom protobuf field: optional SC2APIProtocol.ObservationRaw raw_data = 5;
Optional
renderfrom protobuf field: optional SC2APIProtocol.ObservationRender render_data = 7;
Optional
scorefrom protobuf field: optional SC2APIProtocol.Score score = 4;
Optional
uifrom protobuf field: optional SC2APIProtocol.ObservationUI ui_data = 8;
Generated using TypeDoc
Generated
from protobuf message SC2APIProtocol.Observation