Generated

from protobuf message SC2APIProtocol.Observation

interface Observation {
    abilities: AvailableAbility[];
    alerts: Alert[];
    featureLayerData?: any;
    gameLoop?: number;
    playerCommon?: PlayerCommon;
    rawData?: any;
    renderData?: any;
    score?: any;
    uiData?: any;
}

Properties

abilities: AvailableAbility[]

Generated

from protobuf field: repeated SC2APIProtocol.AvailableAbility abilities = 3;

alerts: Alert[]

Generated

from protobuf field: repeated SC2APIProtocol.Alert alerts = 10;

featureLayerData?: any

Generated

from protobuf field: optional SC2APIProtocol.ObservationFeatureLayer feature_layer_data = 6;

gameLoop?: number

Generated

from protobuf field: optional uint32 game_loop = 9;

playerCommon?: PlayerCommon

Generated

from protobuf field: optional SC2APIProtocol.PlayerCommon player_common = 1;

rawData?: any

Generated

from protobuf field: optional SC2APIProtocol.ObservationRaw raw_data = 5;

renderData?: any

Generated

from protobuf field: optional SC2APIProtocol.ObservationRender render_data = 7;

score?: any

Generated

from protobuf field: optional SC2APIProtocol.Score score = 4;

uiData?: any

Generated

from protobuf field: optional SC2APIProtocol.ObservationUI ui_data = 8;

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