Optional
disablefrom protobuf field: optional bool disable_fog = 4;
from protobuf field: SC2APIProtocol.LocalMap local_map = 1;
from protobuf field: string battlenet_map_name = 2;
from protobuf oneof: Map
from protobuf field: repeated SC2APIProtocol.PlayerSetup player_setup = 3;
Optional
randomfrom protobuf field: optional uint32 random_seed = 5;
Optional
realtimefrom protobuf field: optional bool realtime = 6;
Generated using TypeDoc
If successful, puts the game into the status: init_game. The next expected request should be RequestJoinGame. Can also quit (exit).
Generated
from protobuf message SC2APIProtocol.RequestCreateGame